WEAPONS
Game Weapons are of medieval style (swords, axes, clubs, daggers, polearms, flails). At check-in, all weapons are to checked for appearance (swords should look like swords) and safety (well padded, the core should not be felt in striking). The weapons you are allowed to use depend upon the character class you choose for yourself. If you wish to introduce a new weapon, submit it for approval by the Elders/Nobles before using it on the field. Color coding is used for weapons of different types. White is for cutting (swords, axes), Yellow is for smashing (clubs, flails), Red is for stabbing (arrows, daggers), Black is for cleaving (polearms, long swords), Blue for throwing (javelins), and Green for siege weapons. Damage charts can be found on the next page.
Siege Weapons are weapons used to attack/defend a stronghold. Examples include Ballistas and Catapults. Siege weapons must be manned by 3 players at all times (2 to load, 1 to fire or all 3 to move it). Ballista Bolts must be 4'-6' long. All seige weapon projectiles are to be covered in dark green cloth. Green weapons kill the character on impact, regardless of armor, and cause mortal wounds in a 3' radius.
Throwing Weapons, including javelins, are to be well padded, including where it is held. Throwing weapons can not be used as hand weapons. Throwing weapons cannot be caught (except for javelins which can be caught on the shaft only) or deflected except by shields or by the Monk Skill Deflection. If the thrown weapon hits armor it causes a light wound to that area regardless of armor class. Riccochet shots do not count. Javelins must hit point first for it to count. With the exception of spellballs, all throwing weapons are illegal at night.
Bows and Arrows can be beneficial if the event is in a place that allows them. Arrow heads must be constructed very safely. Arrow heads must be at least 3" in diameter and there must be no tape covering the tip. Shafts may be made of aluminum, fiberglass, or wood but not graphite. Fiberglass and wood shafts must be taped entirely. Any tips that comes with the arrow must be removed. Modern compund bows are prohibited. Bows must be between 10-40 lbs of pull and crossbows must have 30 lbs of pull. Players may not block with bows. Bows that take two hits are destroyed. Arrows count as Red damage. Riccocheting arrow shots do not count. Arrows can only be blocked by shields or by the Monk skill Deflection. Arrows may not be used at night. Arrows are never to be aimed at person's face or head.
Non-Weapon Tactics including tackling, grappling, shield bashing (flat side only), grabbing opponents' weapons where there isnt a hitting surface and forward kicking shields (one foot on the ground) are perfectly legal. Common sense must be used, however. Do not tackle an un armored opponents if you are wearing armor. Do not bring down an opponent in a rocky area. Tactics such as punching, kicking, twisting limbs, grabbing costumes, headlocks, chokeholds or any other attacks used in a dangerous way are not legal.
If you have any questions about weapon construction or tactics, contact the Weapon Marshall
General Battle and Weapon Rules