Rank 1: Disguise - This allows the Assassin to appear as any class or race that exists in the game. It also allows the Assassin exceed his armor and shield restrictions of his class. In disguise a thief may wear up to AC 1 and use a 36" shield. However, when an assassin exceeds his armor/shield restrictions he can not use any other class ability until 15 minutes after the armor and/or shield are removed. An assassin can never wear AC 0 or carry a tower shield, nor can they ever disguise themselves as another character in the game.
When an assassin 10th rank they get the added bonus of being able to detect disguises. This skill allows the high level Assassins "see" that a person is not what they claim by noticing flaws in the disguise. They are not able detect who the disguised person really is, just that they are not who or what they claim. This skill can be employed after interacting or observing the suspect interact with another character for 60 seconds. After 60 seconds state "nth rank Assassin, are you in disguise". The player must then answer honestly and continue acting as if nothing is wrong. The act of asking if the player is in disguise is Out-Of-Game but the observing must be In-Game.
When in disguise the assassin should wear some physical representation of the disguise. Examples are armor, dress, robes, surcoat of another country ect.
Rank 2: Climb Walls - To do this the climber must be 10 feet from the wall, lying flat on the stomach, crawling. Nothing can be in the climbers hands while climbing. Once the wall is reached they may enter the structure. If caught climbing the wall, the climber can only be hit with Missile Weapons until reaching the top. If hit normal damage should be taken and you must fall to the ground. Jumping/falling from a wall causes a light wound to both legs. This is a normal battle skill.
Rank 3: Assassination - An Assassin may be commissioned to kill. An assassination must be handed down to the Assassin by the Guild Master by means of a Writ of Assassination. This Writ must be drawn up by the Guild Master (there can only be three such Guild Masters in the Realm of Glacia) with the name of the victim and the mark of the Guild Master. When the assassination is performed, the Writ must be left with the corpse. If a character is assassinated, the player cannot return as the same character for 24 hours, or until the next event if it is a 1 day adventure. A player must use another character to continue participating in the event. This includes all the restrictions of the Rank and Class of the other character, and if you are a new player especially not wearing armor. Conversely, if an Assassin is caught performing the assassination and is tried and executed, the Assassin cannot come back as the same character for 24 hours. An assassination can be performed only with a dagger, an arrow, and/or poison (See poison). With a dagger an Assassin strikes like a Thief, back-stabbing even from the front. When using an arrow the Writ must be tie to the arrow shaft. For an assassination to work, the Assassin must strike a blow that would normally cause at least a mortal with the first strike (or the second strike against Plate) or have a poisoned blade. A character may be resurrected if the spell is cast upon the body within 12 minutes of the assassination, but any poison used will still be in the victim's blood and will take effect when the Spell is cast unless Neutralize Poison is also cast on the victim. Once the victim moves to Hades or leaves the site of death for any reason, the character may not be resurrected.
Rank 5: Assassin Guild Master- There can only be 3 Assassin Guild Masters in Glacia. The requirements to become an Assassin Guild Master are:
1. The character must be 5th level or higher, and
2. you must assassinate an existing Guild Master, or possibly buy/con/win the Guild from them.
The Guild Master is the only one that can write a Writ of Assassination. This Writ must be drawn up by the Guild Master with the name of the victim and the symbol of the Guild Master on it to be valid. They are considered the Leader of the Guild. Only an assassin can be an Assassin Guild Master. The Assassin's Guild is a secret society. Assassination writs are only good for the event at which they are written.
Rank 8: Poison - This allows only the Guild Master Assassin to make Death Class Poison Only. The GM Assassin is able to produce 1 dose of death class poison per adventure day. The requirements to make poison are to provide the Magistrate or Marshal with the material components and any money needed to concoct the poison. A purple ribbon or tape, a Writ with the type of poison containing the poison's affects and time duration, signed and dated by the Magistrate or Marshal is necessary to be valid.